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Description[]

File:Slow (Status Effect).png Slow is a harmful status effect that decreases the target's speed until it wears off or is removed. Afflicted characters experience increased weapon delay and magic recast timers.
Slow is the direct counterpart to Haste.
Elegy is a similar Song effect inflicted by Bards. It has all the same detrimental effects as Slow, and can be combined with Slow.

Notes[]

  • Slow is calculated as a percentage increase in weapon delay and magic recast time. For example, 50% Slow equates to a 1.5x increase in these delays, meaning a weapon will be able to swing 2 times in the same amount of time it normally would have swung 3 times, and a spell like Raise will take 90 seconds to be able to recast instead of the usual 60.
  • Slow does not impede magic cast time, nor does it affect the cooldown time of Job Abilities.
  • Slow effects, despite increasing weapon delay, do not increase TP gained per hit. As a result, Slow decelerates TP gain over time by making hits less frequent but keeping TP/hit the same.
  • Slow is one of the innate effects caused by Weakness status. Being weakened automatically inflicts the character with a 100% Slow effect, doubling effective weapon delay and recast timers.
    • The Haste spell does not counteract the Slow effect of Weakness, although Haste bonuses provided from equipment can.

How to remove the effect[]

  • Erase is the only way to remove Elegy.
  • Elegy cannot be overwritten or blocked by a Haste or March effect, but it is possible for Elegy and March to exist simultaneously on a target, unlike Haste and Slow status.
  • The spell Haste will replace and block certain versions of Slow with Haste.
  • The spell Haste will not overwrite or block stronger versions of Slow, such as the Red Mage meritable spell Slow II, or abilities used by certain enemies such as ones from the Spider or Diremite families.
  • Refueling will not overwrite or block stronger versions of Slow, such as the White Magic spell Slow, as well as any Slow effects Haste is unable to overwrite/block.

How the effect is inflicted[]

Spells[]

Monster Abilities[]

Weapons[]

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