This is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep a Summon, or Avatar out. The cost varies depending on the level of the Summoner and which avatar is being summoned. There are some items that will reduce avatar perpetuation cost.

Summoner Avatar Costs

Items affecting perpetuation cost

Head

Body

Feet

Hands

1mp

Austere Robe
Duende Cotehardie *
Nimbus Doublet *

Evoker's Pigaches +1

Nashira Gages
Nightmare Gloves*

2mp

Penance Robe

Evoker's Gages*

3mp

Summoner's Horn *
Summoner's Horn +1 *

Summoner's Doublet*
Summoner's Doublet +1 *

Special

Carbuncle Mitts


Weapon

Ring

Belt

1mp

Dragon Staff

Conjurer's Ring*
Evoker's Ring

2mp

Astral Signa
Elemental Staves only affect avatars of the same element
Light Staff
Dark Staff
Fire Staff
Ice Staff
Wind Staff
Earth Staff
Thunder Staff
Water Staff

Avatar Belt*

3mp

Bahamut's Staff
Elemental Staves only affect avatars of the same element
Apollo's Staff
Pluto's Staff
Vulcan's Staff
Aquilo's Staff
Auster's Staff
Terra's Staff
Jupiter's Staff
Neptune's Staff

Special

Duende Cotehardie (Dark Spirit only)
Nimbus Doublet (Light Spirit only)
Summoner's Doublet (only on day corresponding to avatar's element)
Summoner's Doublet +1 (only on day corresponding to avatar's element)
Summoner's Horn (only during weather corresponding to avatar's element)
Summoner's Horn +1 (only during weather corresponding to avatar's element)
Evoker's Gages (Only active in Besieged, Leviathan only).
Nightmare Gloves (Latent Effect: only activated when asleep.)
Carbuncle Mitts Hidden Effect: Carbuncle perpetuation cost -1/2 normal perpetuation cost, rounded up (If the normal cost is 5, the -perpetuation cost is 3, so the perpetuation cost is 2)
Conjurer's Ring (Latent Effect: only activated when HP ≤ 75% and TP ≤ 100%.)
Avatar Belt (Latent Effect: only activated when Summoner is the Support Job.)

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