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Summons can be used to deal damage, enfeeble enemies, and buff the party. Summoning Skill reduces the chance of spell interruption (similar to Healing Magic), and influences a summoner's Elemental Spirits. |
Summoning Skill[]
Summoning Skill does 5 things
- Decreases the wait time between when a Elemental Spirit is summoned and uses a spell. Plus the time between when it uses a spell and uses its next one. See {{Spirit Spell Casting Time}}
- Increases the intelligence of the AI of an Elemental Spirit. The spirit will generally cast more powerful spells and relevant spells more often. Light Spirit is also noted to defy the spell recast timer sometimes when your HP is low when its AI is better.
- It is also believed to reduce the chance of interruption when you are attacked while summoning. This one is not completely certain.
- If you are over skill cap it affects Blood Pact: Rage and Blood Pact: Ward
- Blood Pact: Ward works on BP with less than 180seconds duration.
- 30sec +1sec/skill 150skill over cap to max of 180seconds
- 60sec +2sec/skill 60 skill over cap to max of 180seconds
- 90sec +3sec/skill 30 skill over cap to max of 180seconds
- 180sec no gain.
- Blood Pact: Rage
- Accuracy bonus and Magic Accuracy bonus based on how far over the skill cap the player is. Source
- Blood Pact: Ward works on BP with less than 180seconds duration.
- Increases the amount of MP gained when using Elemental Siphon.
- (Summoning Skill - 50) x (Bonus%) = MP restored.
- 1.10 for matching day or weather,
- 1.20 for matching day and weather,
- 1.25 for matching double weather, and
- 1.35 for matching day and double weather.
- (Summoning Skill - 50) x (Bonus%) = MP restored.
Calling forth an avatar can sometimes improve a player's summoning magic skill. You will also be able to experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.
Historically; Summoning Skill was first believed to increase the overall power of an Avatar or its Bloodpacts. However, this was proven false beyond a doubt when the level 20 solo battle with avatars were introduced, people with capped skill as well as people with nearly 0 skill could defeat the battles and land full damage searing lights most of the time. This skill was forgotten for a long time, and deemed to do absolutely nothing; until people decided to do research and discovered that it had a major impact on elemental spirits.
To get avatars you need to do certain quests and battles.
Job Ratings[]
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Summoner | A- | 6 | 114 | 269 |
- See Combat Skills for a by-level breakdown of magic skill caps.
Equipment that Enhances this Skill[]
Name | Skill Increase | |||||||||
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+12 | +10 | +7 | +6 | +5 | +4 | +3 | +2 | |||
Summoner's Bracers +1 | ||||||||||
Evoker's Ring | ||||||||||
Summoner's Bracers | ||||||||||
Marduk's Tiara | ||||||||||
Summoning Torque | ||||||||||
Astute Cape | ||||||||||
Bahamut's Staff | ||||||||||
Beacon Cuffs | ||||||||||
Elite Beret +1 | ||||||||||
Evoker's Horn | ||||||||||
Evoker's Horn +1 | ||||||||||
Magician's Mantle | ||||||||||
Marduk's Crackows | ||||||||||
Marduk's Shalwar | ||||||||||
Nashira Crackows | ||||||||||
Oracle's Braconi | ||||||||||
Elite Beret | ||||||||||
Penance Sabots | ||||||||||
Penance Slops | ||||||||||
Austere Sabots | ||||||||||
Austere Slops | ||||||||||
Penance Cuffs | ||||||||||
Penance Hat | ||||||||||
Rho Necklace | ||||||||||
Summoning Earring | ||||||||||
Austere Cuffs | ||||||||||
Austere Hat |
Magic of Vana'diel: Summoning Magic |
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Avatars:
Carbuncle • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Ramuh • Shiva • Titan |
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning |
All items (107)