Upon usage, user will lose 99% of his/her accumulated enmity during the course of battle.
After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy.
Ancient Magic will still land even after super jumping, unless you are still in the air when cast ends <proven by many deaths>
Upon usage, user's Wyvern will perform a similar ability known as Super Climb which like Super Jump makes the wyvern invulnerable for a few seconds, but has no effect on the wyvern's enmity.
While Spirit Surge is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
When Spirit Surge is used, Super Jump's recast time will be reset to 0:00.