This cove near the centre of the Arrapago Islands was once a port favoured by the ehpramadian corsairs who waged war against the Empire of Aht Urhgan. Now this ancient anchorage would seem abandoned by all but relics of an age gone past that lay among the debris and stones that border the shallows... Connecting Areas
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Involved in Quests/Missions
Quest | Type | Starter | Location | ||||
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Luck of the Draw | Job (COR) | Ratihb | Aht Urhgan Whitegate (J-12) | ||||
Breaking the Bonds of Fate | Genkai (COR) | Qultada | Arrapago Reef ??? - (H-10) | ||||
Puppetmaster Blues | Artifact (PUP) | Iruki-Waraki | Aht Urhgan Whitegate (K-9) | ||||
Mission | Country | Starter | Location | ||||
Legacy of the Lost | Aht Urhgan | Naja Salaheem | Aht Urhgan Whitegate |
ISNM
Name | Required Imperial Credits | Restrictions | ||
Level | Time | Members | ||
Call to Arms | 2000 | 60 | 6 people | 30 minutes |
Compliments to the Chef | 3000 | 75 | 6 people | 30 minutes |
Fishing
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Weather
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Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Giant Orobon | Unknown | Orobon | Spawned by Fishing | A, H | |||||||||
Imp Bandsman | Unknown | Imps | ISNM | A, T(S) | |||||||||
Angler Orobon | Unknown | Orobon | ISNM | A, T(H) | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Arrapago Leech | 75 - 75 | Leech | Spawned by Fishing | A, H, Sc | |||||||||
Lahama | Unknown | Sea Monk | Spawned by Fishing | A, H | |||||||||
Llamhigyn Y Dwr | 80 - 80 | Doomed | Spawned by Fishing | A, H, HP | |||||||||
Talacca Clot | Unknown | Clot | Spawned by Fishing | A, H | |||||||||
Wootzshell | Unknown | Crab | Spawned by Fishing | A, H | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
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