Classic FFXI community
  Mission Name:   The Jester Who'd Be King
  Start NPC:   Any Windurst Gate Guard
  Requirements:   Mission: 8-1
  Suggested Level:   65+
  Title:   None
  Repeatable:   No
  Reward:   Rank 9
  Previous Mission:   Vain
  Next Mission:   Doll of the Dead
  Replay Cutscene   
  The Jester Who'd Be King(pt.1)   Bozack Windurst Woods (J-10)
  The Jester Who'd Be King   Dienger Windurst Waters (F-5)
  The Jester Who'd Be King   Mashua Heavens Tower (?-?)


  • Get the mission from the gate guard. You need at least 80% of your Rank Points bar filled to receive this mission.
  • Speak with Apururu in the Manustery who will explain that her brother is locked in a Dungeon, and only you can save him, by collecting five rings to open the dungeon door. These rings are mostly from past missions - you have to go speak with the NPCs to collect them, as you no longer possess them. Collect the four rings from:
  • Once the four rings have been collected, speak with Apururu again, who will send you to Kupipi (in Heavens Tower), who tells you that to collect the last ring you must go to Outer Horutoto Ruins.
  • A party composed of at least 14 level 65 players, 6 level 70 players, or 2-3 level 75 players is recommended for the fight.
  • Go to the F-4 West Sarutabaruta tower. Once inside, go through the Cracked Wall at I-6, then to the G-8.
  • Rest to full and buff up before examining the cracked wall - examining triggers the fight immediately.
  • You'll be fighting two level 72 Cardian NMs: Queen of Coins (RDM) and Queen of Swords (PLD). They are immune to sleep and silence, but susceptible to bind. Once the mobs are dead, examine the Cracked Wall for a cutscene, then return to Windurst.
  • If you spawn the Queen Cardians by clicking the Cracked Wall with Sneak active, they will not aggro. When pulled with a ranged attack or a magic spell, just be at good distance (20'+), they will not link (they will aggro to magic). In this manner, you only need to fight one of the two Cardian; the one that does not aggro will eventually despawn, and you may then click the Cracked Wall again to continue.
  • They will use their respective 2-hour abilities. For this reason, it is not advisible to attempt to solo the Red Mage.
  • Can be soloed by a Black Mage 75, using manafont, tier IV spells, Ancient Magic 2, and bind.
  • Can be easily soloed by a Summoner 75 (with Fenrir), while using Spirit Taker on "Easy Prey" mobs around to recover MP. Astral Flow, food & drinks not necessary. It's easier to solo the RDM using this technique.
  • Speak with Apururu for a cutscene.
  • Go to Shantotto for another cutscene. She will give you the Glove of Perpetual Twilight.
  • Go back to Apururu. During this cutscene with Apururu, she'll tell you to go rescue her brother from the Dungeon.
  • Head now to the Horutoto tower entrance at J-7 in East Sarutabaruta. Past the Three Mage Gate, and at I-7, you will find the Gate of Darkness. Examine it for yet another cutscene.
  • Return to Windurst, the Manustery, and Apururu, for a final cutscene and the completion of the mission.
  • Optionally, you can now go to Shantotto in Windurst Walls for additional storyline.

Game Description

Mission Orders
The time for the Dark Dungeon jailbreak is at hand! At the request of the Manustery, you are to collect the ministry rings from all the five ministers.