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Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | Chocobo Digging | NMs | Mobs |}

The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro Maeve, or Goblin Highwaymen.

Connecting Areas[]

Meriphataud Mountains (E-12)
The Boyahda Tree (J-12) (K-12)
Zitah-sanctuary
Ro'Maeve (F-5)

If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

Legend[]

Yes = Quest is in game and working

Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.

No = Not in game yet but is planned

Involved in Quests/Missions[]

Quest

Type

Starter

Location

Available?
EF: The Sanctuary of Zi'Tah Expeditionary Force --- ---
Forge Your Destiny Samurai Job Flag Jaucribaix Norg (K-8)
Garrison/The Sanctuary of Zi'Tah Garrison --- ---
Lovers in the Dusk General Carmelo Port Bastok (E-6)
Soul Searching General --- Sanctuary of Zi'Tah (-) No
The Sacred Katana Artifact Armor Jaucribaix Norg (K-8)
The Weight of Your Limits Weaponskill Iron Eater Metalworks (J-8)
Mission Country Starter Location
  Zilart Mission 5:Headstone Pilgrimage Zilart ---    ---

Fishing[]

Fish Cap Body of Water
Dark Bass
33 All
Crystal Bass
35
Red Terrapin
53
Arrowwood Log
0

Chocobo Digging[]

Item Abundance
Arrowwood Log Very Common
Pebble Very Common
Bone Chip Common
Moko Grass Common
Beastcoin Common
Yew Log Uncommon
Silver Beastcoin Uncommon
Bird Egg Uncommon
Colored Egg Uncommon
Hard-Boiled Egg Uncommon
Sairui-Ran Uncommon
Soft-Boiled Egg Uncommon
Elm Log Rare
Green Rock Rare
Mythril Beastcoin Rare
Translucent Rock Rare
King Truffle Very Rare
Gold Beastcoin Very Rare
Petrified Log Very Rare
Oak Log Very Rare
Platinum Beastcoin Very Rare
= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night

NPCs Found Here[]

Name Location Type
Kasim (H-9) Outpost Vendor
Limion, R.K. (F-5) Conquest Overseer
San d'Oria: Outland Guard
Credaurion, R.K. (H-9) Conquest Overseer
San d'Oria: Outpost Guard
Dedden, I.M. (F-5) Conquest Overseer
Bastok: Outland Guard
Calliope, I.M. (H-9) Conquest Overseer
Bastok: Outpost Guard
Ochocho, W.W. (F-5) Conquest Overseer
Windurst: Outland Guard
Ajimo-Majimo, W.W. (H-9) Conquest Overseer
Windurst: Outpost Guard

Weather[]

Weather Checkers Possible Weather Conditions

Shashan-Mishan Lower Jeuno (F-11)
Leffquen Port Jeuno (J-8)
Appollonia Upper Jeuno (G-6)
Pekuku Mhaura (H-9)

Thunder
Water

Elemental Map
Elementals

Notorious Monsters Found Here[]

Name

Level

Drops

Steal

Family

Spawns

Notes

Doomed Pilgrims

Doomed

1

A, H, HP

Greenman

Treant

1

A, H

Guardian Treant

Treant

1

A, S

Isonade

Pugil

1

A, H

Keeper of Halidom

56-57

Goobbue

1

A, L, H

Noble Mold

Funguars

1

A, L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here[]

Name

Level

Drops

Steal

Family

Spawns

Notes

Goblin Gambler

25-29

Goblin

8

Respawn: 5 min

A, L, S

Goblin Leecher

25-29

Goblin

9

A, L, S

Goblin Mugger

25-29

Goblin

12

Respawn: 5 min

A, L, S

Greater Pugil

Fished up

25-28

Pugil
Fished up

A, H

Clipper

Fished up

25-28

Crab
Fished up

A, H

Ancient Bat

26-28

Giant Bat

38
Spawns at night. (16:00-6:00)
Respawn:5 minutes

A, L, H

Goblin Furrier

31-34

Goblin

4
Respawn: 5 min

A, L, S

Goblin Smithy

31-34

Goblin

7
Respawn: 5 min

A, L, S

Big Jaw

Fished up

34-37

Pugil
Fished up

A, H

Goblin's Leech

35-40

Leech

7

H, Sc

Follows: Goblin Trader

Lesser Gaylas

39-42

Bat Trio

50
Spawns at night. (16:00-6:00)
Respawn:5 minutes

A, L, H

Goobbue Gardener

40-43

Goobbue

13

Respawn: 5 minutes

A, H, L

Ogrefly

41-44

Fly

45
Respawn:5 minutes

L, H

Myxomycete

41-46

Funguar

58
Respawn: 5 min

L, H

Goblin Trader

42-46

Goblin

6
Respawn: 5 min

A, L, S

Followed by: Goblin's Leech

Goblin Poacher

42-46

Goblin

7
Respawn: 5 min

A, L, S

Goblin Robber

42-46

Goblin

11
Respawn: 5 min

A, L, S

Goblin Reaper

42-46

Goblin

4

A, L, S

Bigclaw

Fished up

42-45

Crab
Fished up

A, H

Goobbue Parasite

42-45

Leech

47

L, H, Sc

Master Coeurl

44-47

Coeurl

31
Respawn:5 minutes

A, S, Sc

Revenant

45-47

Ghost

7

A, H, HP

Hell Hound

46-50

Hound

20
Spawns at night. (16:00-7:00)
Respawn:5 minutes

A, H, HP

Makara

Fished up

47-50

Pugil
Fished up

A, H

Puroboros

47-49

Bomb

4
Spawns During: Fog

A, S, M

Thunder Elemental

48-49

Elemental

4

A, M

Water Elemental

48-49

Elemental

4

A, M

Rock Golem

49-50

Golems

17
Respawn:5 minutes

A, S, M

Rot Prowler

49-53

Skeleton

19
Spawns at night. (16:00-7:00)
Respawn:5 minutes

A, H, HP

Lost Soul

20-24

Skeleton

9
Spawns at night. (16:00-6:00)
Respawn:5 minutes

A, H, HP

Goblin Bouncer

54-58

Goblin

2

A, L, S

Goblin Enchanter

54-58

Goblin

2

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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