Avatar Information

A legendary giant said to bear the world in its arms. Aids the summoner by shifting earth and rocks with its enormous strength.

Summoners can acquire the ability to summon Titan by defeating Titan Prime in either the Trial Size Trial by Earth quest at level 20, or the Trial by Earth quest at a much higher level (65+).

Pet Information
Name Titan
Traits Magic Attack Bonus I andAttack Bonus I 10

Magic Attack Bonus II and Attack Bonus II 30

Magic Attack Bonus III and Attack Bonus III 50

Magic Attack Bonus IV and Attack Bonus IV 70

Has 82 INT at 75.

Blood Pacts

All of Titan's Blood Pacts are Earth-based.

Blood Pact






Earthen Fury 1 LVx2 T R Required MP: Caster's level x2. Uses all MP and deals earth elemental damage to enemies within Area of Effect.
Rock Throw 1 10 S R Delivers a ranged attack that slows target.
Stone II 10 24 T R Deals earth elemental damage.
Rock Buster 21 39 S R Binds target.
Megalith Throw 35 62 S R Delivers a ranged attack that slows target.
Earthen Ward 46 92 W Gives party members within Area of Effect the effect of "Stoneskin."
Stone IV 60 118 T R Deals earth elemental damage.
Mountain Buster 70 164 R Binds target.
Geocrush 75 (Costs 3 Merit Points) 182 T R Deals earth damage and stuns an enemy. Varies with TP. Additional merits add a 20% TP Bonus effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst.
2 R/W column indicates if the ability is activated using the Blood Pact: Rage or Blood Pact: Ward pet commands.

Magic of Vana'diel: Summoning Magic

Carbuncle • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Ramuh • Shiva • Titan


Air • Dark • Earth • Fire • Ice • Light • Thunder • Water

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicHealing MagicNinjutsuSongsSummoning

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