Trick Attack's use will not remove any type of Invisible.
When activated, all enmity accrued from the user's next strike will be transferred to the party member the attack is initiated behind.
For this reason, some pieces from the Thief's Relic set, such as Assassin's Cape comes with an enmity + effect, aiding in the retention of hate by a tank.
The game is very strict in the definition of "behind a party member", as this ability will only work if both players and the target stand in a straight line. When doing Trick Attack & Sneak Attack together (aka: SATA or Fuidama), being lined up exactly behind your trick partner is more important than being perfectly behind the mob.
When active, the user's next strike may still miss and is not guaranteed to be critical.
This ability is very synergetic with Sneak Attack, as it is most effective when both abilities are active simultaneously. (Until the Assassin trait is obtained)
If this ability is used by a Thief, the next strike (not subsequent attacks such as in a multi hit weapon skill) will also receive a large boost in damage based on user's AGI. Weapon base damage will increase by 1 for every point of AGI the player has.
If this ability is used by a character with Thief as a support job, the next strike will not receive any boost in damage whatsoever, only transfer the attack's enmity.
Unlike Sneak Attack, when used in conjunction with a weapon skill, this ability will transfer hate for all hits of a multi-hit weapon skill.
This ability only works with physical attacks, will not work with ranged attacks nor magic-based weapon skills.
Usage of a ranged attack while this ability is active does not cause Trick Attack to wear off.