New Content[]
■ The 'Demolition Squad' BCNM is now available at Qu'Bia Arena, adding previously unavailable RSE hands.
■ The Aht Urhgan quest 'Saga of the Skyserpent' is now available!
■ It's time for the Adventurer's Appreciation Campaign! Talk to an event moogle from May 10th through the 31st for special rewards!
Quest/Mission Related[]
■ Cardians in the Windurst mission 'Full Moon Fountain' no longer link, and are spawnable using sneak pop methods.
■ Resolved issues with the Yagudo's Avatar and two-hour in the Windurst mission BCNM 'Saintly Invitation'.
■ Added missing alternate dialogue for Mihli Aliapoh during several Aht Urhgan missions.
■ Ancient lockboxes in assaults will now behave properly when you have full inventory, i.e. will no longer reroll the ??? item and will give correct text.
■ Plasm mobs spawned from Bastok mission 'The Salt of the Earth' will correctly despawn if idle for a period of time.
■ Mandragora Wardens in the Windurst mission 'Doll of the Dead' now have appropriate dialogue.
Job Related[]
■ Corrected an issue where Rampart could cancel out Astral Flow damage.
■ Adjusted the effect of level correction in avatar magic accuracy calculations.
■ Adjusted the damage of 'Claw' and 'Meteorite' blood pacts.
■ Corrected fTP modifiers on Tier II blood pacts at higher TP thresholds (1500+)
■ Corrected the damage multiplier for the blue mage spell 'Magic Hammer'.
■ Added a missing Azure Lore damage multiplier bonus to 'Death Ray', 'Eyes on Me', 'Magic Hammer', and 'Mind Blast'.
■ Elemental resistances for elements which avatars are strong to have been adjusted.
■ The method for calculating magic resistance for players has been adjusted to reflect retail testing.
Item Related[]
■ The item 'Bottle of Yellow Liquid' is now usable on Mammet family mobs.
■ Several out-of-era items were removed from the Auction House listings.
■ Fixed an issue where Guilds would request the HQ version of items when talking about Guild Point turn-ins.
■ Toreador Cape has been corrected to increase enemy critical hit rate.
Monster Related[]
■ Bune has been adjusted with more attack, base damage, double attack, and a higher/building bind resistance.
■ Voluptuous Vivian has had its attack and base damage increased.
■ Faust's TP regain has been increased and building bind resistance added.
■ Xolotl now has varying spawn locations.
■ Dynamis-Windurst wave 2 statues now properly spawn mobs on engage.
■ Dynamis statues that restore HP and MP now restore to all players in range, rather than just the killing alliance.
■ A statue in 'Dynamis - Bastok' will no longer path through walls.
■ Fir Bholg monsters in NW Apollyon are sleepable with both light and dark sleep.
■ Chigoes will now die instantly on critical ranged attacks as well.
■ Sabotenders will no longer link with the sabotender NM popped during the San d'Oria mission 'Leaute's Last Wishes'.
■ Gigas's Catapult and Eagle Eye Shot damage has been adjusted.
■ Monster avatar Tier II and IV TP moves were changed to ignore shadows instead of wiping them, based on retail testing.
■ Benediction used by mobs will now properly wipe status effects.
■ Imperial mobs in the Lamia No. 13 assault no longer regen health when charm wears.
■ The notorious monster Geush Urvan has received several adjustments: attacks will wipe shadows and do 1k+ damage, level, spells, and TP moves.
■ Buffaloes can now use the 'Rabid Dance' tp move.
■ Monster TP moves which add status effects can fail, instead of only having a shortened duration.
System Related[]
■ Al'Taieu has had a navmesh added, which will allow monsters to navigate and roam better. Thanks to Xenonsmurf for his navmesh generation.
■ The number of time extensions available in 'Dynamis - Beaucedine' has been corrected.
■ An issue where hate could be immediately shed upon touching the Burning Circle inside a BCNM has been corrected.
■ You are now able to run away from BCNMs in Jade Sepulcher.
■ Weapon additional effects will no longer invisibly proc during weaponskills.
■ Call For Help will no longer function in Dynamis.
■ Call For Help is now removed after a mob heals to 100% health, rather than instantly on deaggro.
■ Shikigami Weapon will now recover health to 100% while roaming.
■ Ranged attacks can now be paralyzed. Ranged attacks are paralyzed silently, per retail videos.
■ The duration of the weakness effect when reentering Dynamis zones has been reduced from 15 minutes to 10 minutes.
That concludes this version update. Thank you for playing on Eden!