Why Warrior?

Between 2003 and 2012 Warrior was one of FFXI’s most exceptional jobs, thriving through every meta change to keep pace as one of the top three melee damage dealers. In Eden specifically Warrior takes advantage of the 2007 two-hander job rework which made Great Axe truly great, as well as being able to dual wield infamous 75-era weapons like the Ridill. Here Warrior sits atop the pile, easily a top 3 DPS job on the server if not the best. It has less barrier to entry as a starting job that largely uses buyable gear but also scales well with end game and expensive gear over time. Warrior functions largely as a pure DPS job, as well as occasionally serving as a pseudo-tank by provoking incoming mobs to station them for optimal killing. Overall, Warrior is an exceptionally popular job that can easily find parties and functions in a large variety of end game events, making it a great choice.

Abilities & Traits

Mighty Strikes (1): Forces all hits to be Critical hits for 45 seconds, 2:00:00 recast.

An exceptional 2 hour ability for huge DPS burst. This will give you a 100% critical hit rate and also force all weapon skills to crit even if they normally cannot (i.e. Steel Cyclone or Kings Justice). This is a powerful zerging ability and can allow for some huge spike damage. A popular use would be save up 3000 TP before a fight starts and use Mighty Strikes+Warriors Charge with Steel Cyclone for giant 2k+ damage weapon skills.

Provoke (5): Goads an enemy into attacking you, 0:30 recast.

This ability gives you an instant spike hate tool, awarding 1800 Volatile Enmity. Volatile Enmity is the fast decaying enmity, which means that Provoke is only really useful to gain snap hate on a mob and position it. This is not really a hate building ability, as you will generally lose that 1800 Volatile Enmity by the time the 30 second recast is back up.

Berserk (15): Attack+25% Defense-25% for 3:00, 5:00 recast.

An absolutely amazing offensive buff that every job envies. Don’t worry too much about the defensive downside, as your role should be damage dealing anyways.

Defender (25) Defense+25% Attack-25% for 3:00, 5:00 recast.

The inverse of Berserk. This is a situationally useful ability for times you may need to play defensively, but is not a common ability to use as a Warrior main.

Double Attack (25) Chance to hit twice 10% of the time.

Double Attack is one of the defining traits Warrior has, it starts at 10% and can be upgraded via merits to 15%. Double Attack greatly speeds up TP generation, white damage, and can proc two times on every weapon skill. Pair this up with a Fighter's Roll (which is boosted by having a Warrior in the party) and Warrior becomes a great axe swinging machine!

Warcry (35) Variable temporary Attack boost.

At 75, this ability is an AoE 9% attack boost to your party for 30 seconds every 5 minutes. Useful to use before weapon skilling to crank up that damage as well as other party members. This also has a large bonus hate component so can be used to get a mobs attention in a pinch.

Aggressor (45) Accuracy+25 Evasion-25 for 3:00, 5:00 recast.

Use this to increase your accuracy, either whenever it comes off cooldown or as a boost against select mobs. For example, it would be worth saving Aggressor in Dynamis until a Thief mob is pulled if you are accuracy capped on non Thief mobs. There is another way to use Aggressor for more advanced warriors. Since the Accuracy +25 might not be useful for you normally, you can swap in gear to lower your accuracy and raise other important stats while Aggressor is up, called an "Aggressor Swap". Generally this is very high level stuff, requiring some rare and niche gear that might take time to build up. Popular items to swap into with aggressor up would be Fortitude Torque, Bomb Core, Blitz Ring, and Merman's Earring.

Tomahawk (Merited) Lowers special damage resistances.

Tomahawk is a very unique, very situational ability. This ability will remove 25% of a mob’s special damage resistance. To explain: Slimes have a 50% resistance to slashing, Tomahawk would drop this to 25%. A practical use case for this ability is on Jailer of Temperance to bypass its changing weapon vulnerabilities.

Warrior’s Charge (Merited): Forces your next hit to Double Attack 15 Minute recast.

A long-cooldown damage increasing ability to use before a big weapon skill. Fully merited you can get this down to 5 minute recast to line up perfectly with Warcry allowing for some very nasty weapon skills every 5 minutes.

Merits

Category 1:

Berserk Recast: This is something you always merit, -50 seconds off Berserk when capped.

Aggressor Recast: This is a possible merit choice if you are using multi hit weapons like Ridill and Joyeuse.

Double Attack Rate: The other possible merit choice, definitely worth doing if you use Great Axe and still really good for dual wielding.

Advice: Putting 5 points into Berserk and 5 points into Double Attack is almost always your best scenario. Some people really like their Aggressor and Berserk timers lined up so they do some sort of split between the two for convenience sake. Double Attack has lesser value if you use a multi attack weapon like Ridill or Kraken Club, but those weapons are very niche and every warrior should still plan around Great Axe over those weapons.

Category 2:

Warriors Charge: This ability forces your next swing to double attack, including weapon skills. Fully merited you can get this down to 5 minutes and it feels great to use.

Tomahawk: Talked about in the abilities section, situationally useful, especially for Sea and Limbus. Decent 1 point wonder investment.

Savagery: Gives +100 TP bonus per merit while Warcry is up, and half that to your party. This will benefit the Sams in your PT more than you but it is still very powerful for Raging Rush or Steel Cyclone.

Advice: 4/5 Savagery, 5/5 Warrior's Charge, 1/5 Tomahawk. While Savagery is a stronger merit, having 5/5 Warrior's Charge lines up perfectly with your Warcry cooldown. Tomahawk is only worth having if you do events that it is used in, it is very niche and I would never fault a Warrior for going 5/5 Savagery and 5/5 Warrior's Charge because they didn't do the few events that Tomahawk has use cases in.

Meriting Priority Order:

Honestly everyone has a different opinion on this. I personally think it should look like:

Great Axe > Crit  > Double Attack > Berserk > Warrior’s Charge 1/3 > Savagery 5/5 > STR > HP > WC 4/5 > 1/5 Tomahawk.

I can see arguments for moving around Great Axe, Crit, DA, and Berserk though. Crit will benefit all jobs and even not 75 jobs so that can be a great first merit. Some people can’t even do Great Axe because it doesn’t fit into their combat skill merit plan. It’s situational but I thought I would at least say what I would do because I do get this question a lot.

Sub Jobs

Myochin Kabuto icon.png

Samurai

Pros:

  • Hasso grants full uptime 10% Haste, 10 Accuracy, and 5 Strength. Quite possibly the strongest offensive job ability in the game.
  • Store TP traits allow Warrior to gain TP to WS in 6 hits with proper gearing, as opposed to 7 hits as any other sub job.
  • Meditate is a free 600 TP every 3 minutes allowing you to WS more often. Also can be used to build TP before a fight.
  • Seigan provides some defensive utility against mobs that use physical attacks and skills.

Cons:

  • Seigan is not consistent enough to absorb all physical damage taken.
  • Seigan does not work at all on magic or AoE weaponskills.

When to use: Samurai is the highest DPS sub job a Warrior can use granting significantly faster WS frequency. This sub mostly has issues defensively, and because of that it is not suited to all content. Samurai sub works well on content like Merit Parties, Limbus, and Dynamis where the threat of taking critical damage is very low and there's enough healing to go around to keep you alive through any hits the enemy gets through.

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Ninja

Pros:

  • Utsusemi: Ni and Utsusemi: Ichi are defensively unmatched, able to absorb essentially anything except for AoE magic spells.
  • Dual Wield is only possible with Ninja sub, allowing for the use of 1 handed weapons like Ridill.

Cons:

  • Ninja sub offers zero offensive bonuses.

When to use: Ninja is your defensive sub job, rotating between the two Utsusemi spells will let you take little to no damage in events. Ninja sub works well on content like Sky and Sea to avoid 1 shot moves like Kirin's Deadly Hold, Seiryu's Fang Rush, or Jailer of Loves auto attacks. Also it is used to avoid taking massive amounts of consistent damage like on Hydra who outputs huge amounts of raw melee attack damage or in very low man content where a healer might not be always available to heal off random melee hits.

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Thief

Pros:

  • Sneak Attack will force your next Weaponskill to Critical Hit, even if it cannot normally. This is generally used to rip very high Steel Cyclones on HNMs and possibly to close Skillchains.
  • Trick Attack can plant hate on tanks if necessary, this also works with Weaponskills.
  • Treasure Hunter is very powerful for farming gil and it would be advised to always level this job to 15 to at least use when farming.

Cons:

  • It doesn't add much.

When to use: In era this was a very common sub to see Warriors using on mobs like Tiamat or Sky Gods. On Eden this is almost never used as people have generally moved past strategies using this sub job.

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Ranger

Pros:

  • Accuracy Bonus job trait grants +10 Accuracy and Ranged Accuracy when the Warrior is level 20.
  • Sharpshot grants increased Ranged Accuracy

Cons:

  • Only really useful due to lack of better subs at low levels.
  • No defensive ability.

When to use: This is a strong subjob choice between level 20 and 30 to take advantage of the bonus Accuracy and Ranged Accuracy. +10 is very significant at that level as most gear won't give any accuracy at all. After 24 you may be asked to sub Ninja though, just for defensive utility.

Drachen Armet icon.png

Dragoon

Pros:

  • Jump is an on demand attack every minute, just increasing your damage and TP gain.
  • Attack Bonus grants +10 Attack and Ranged Attack when the Warrior is level 20
  • Wyvern Earring is an earring with Haste+5% that is only active when subbing Dragoon, insanely powerful for a level 30 item.

Cons:

  • No where even close to as powerful as Samurai sub is once Hasso is available
  • No defensive ability.

When to use: Dragoon is a great sub for very low level parties, it becomes good when you are level 20 and gets even better at level 30. Completely useless by 50, and honestly most level 30-50 parties will ask you to sub Ninja for defense anyways.

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Monk

Pros:

  • Does not require you to unlock an Advanced Job, making it the most common sub for new players.
  • Counter allows you to completely negate some melee attacks and strike back at the mob.
  • Boost can be used before a weaponskill for a small attack boost.

Cons:

  • Really doesn't do much at all both offensively and defensively.

When to use: This is only advisable for a brand new Warrior that just unlocked his Sub Job but isn't level 30 yet to unlock more advanced subs.

Leveling Tips

  • The general weapon path a Warrior should go through 1-75 is:
    • Whatever 1-5
    • Great Axe 5-51
    • Polearm 51-60
    • Great Axe 60-75
  • Shield Break, your first Great Axe Weaponskill, applies -40 Evasion debuff to the target. At low levels this is probably the single strongest WS at that level as it increases the entire party's damage output.
  • Crossbows and Bows are exceptionally strong weapons in the early levels, especially against piercing weak mobs. Your optimal damage setup until your 40s will likely be spamming ammo.
  • Polearm is very powerful when leveling due to the popular EXP party areas being mobs weak to piercing. You will likely be expected to have a Polearm for any 51+ party and even in certain areas in the 20s/30s they are very good to have.
  • Dual Wielding and using shields is not advised when leveling, it should be worse than Great Axe or Polearm.
  • Food is one of the most important factors in performance while leveling. Please use food in every party, even if it’s just cheap Meat Mithkabobs. This includes Colibri parties.
  • Prioritize accuracy in your equipment slots, it is very unlikely you will be accuracy capped in EXP parties and it will be your #1 damage increasing stat. Key pieces of gear to make sure you farm up and equip are Sniper’s Rings, Life Belt, and Haubergeon.
  • Use a parsing program such as Deeps, Scoreboard, Parse, or KParser to monitor your accuracy so you can adjust your Food, Buffs, or Gear when needed.

Food

Meat Mithkabob - All around cheap and easy attack food. This is your throw away food, it's so cheap you can use it in any situation without worrying about gil. It is also amazing for parties on Colibri, as they steal your food.
Rice Dumpling - A great low level food that provides a mixture of Accuracy, Attack, and Ranged Attack for your crossbow at low levels. Useful from level 1 to level 40 or so until it starts to get out scaled by other foods.
Bream Sushi - The cheapest Sushi generally, bream offers all the accuracy benefits that a more expensive sushi like Sole or Squid would but lacks the Strength or Agility.
Coeurl Sub - The next step up from a Meat Mithkabob, Couerl Subs have a higher attack cap so are a good mid tier meat option. Also has Ranged Attack so if you are using that crossbow you may want to use these.
Sole Sushi - The bees knees of Sushi and also the most expensive Sushi. This gives a juicy STR+5 for your weapon skills which are basically all Strength modified. It does technically give a little less Accuracy and Accuracy % so make sure you are still capping your hit rate with it.
Carbonara - Carbonara is not going to give you the raw Attack or Strength that other foods do, and is relatively expensive. What it does do is give you the only source of a temporary Store TP buff! There are certain builds that can take advantage of Carbonara to switch out Store TP gear to gain more Haste and make it a worthwhile trade. The HP is also much appreciated as a defensive measure in some events like Dynamis. Nearly necessary for Bravura owners to use for 6 hitting with that lower delay great axe.
Hedgehog Pie - This is a 3 hour food and is going to be decently pricey but is quite amazing as an Attack food! The cool part of this food is the temporary Accuracy+5 which really can help out in a lot of events that you need that little extra boost like Dynamis. It also provides STR+6 which is very high and even some cheeky HP. Really quite a great food many people don't use/know about.


Red Curry - One of the very few Attack+150 foods and also one of the very few STR+7 foods. This is a special occasion food, generally being one of if not the most expensive foods you can buy. Use it when you want to push the mad DPS or show off!

Hydra Kofte - What is this madness!? A Red Curry WITH a ton of Defense added? It's kinda insane but unless your linkshell is controlling Hydra at the time it will be exceptionally hard to get or prohibitively expensive. The Attack percentage on the food honestly might lead to this being a worse food than Red Curry for pure offense, but the defense is pretty massive when Warrior has pretty low defense to begin with.

Weapons

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Bravura

The end all be all Great Axe for Warrior. Massive base damage, Accuracy+20 and an evasion -15% proc to basically neutralize accuracy problems. Like all relics this will also occasionally hit for 2x damage on swing. The relic exclusive WS “Metatron Torment” can apply an 18.5% defense down effect on the mob that does not stack with other defense down effects. The aftermath of using Metatron Torment also gives you -20% damage taken. The only downside to this weapon is the Delay:488 makes 6 hitting harder, requiring additional STP gear slots. In general this is definitely a very powerful relic which adds a lot not only to your own damage output, but to the damage output of your entire alliance with its dual debuffing procs. This weapon also gives Warrior the ability to make Light Skillchains without sacrificing damage output, partnering well with Relic Samurais, Thieves, and a few other jobs for massive skillchain damage.

Byakko's Axe

This is the current best all around Great Axe barring relic. Drops from Byakko in sky which is going to be your goal anyways because of Byakko’s Haidate and Hecatomb Hands so might as well pick this up at the same time. High damage, the 504 delay is great for 6 hitting, some extra attack, and a wind damage proc to boot!. This will however be handily beaten by Perdu Voulge when that is released. There is a buyable alternative to this weapon in Berserker’s Axe which has recently become very affordable on Eden.

Rune Chopper

Latent Effect is triggered by draining 3MP/tic.

This is one of the strongest Great Axes in the game when you have the ability to get refresh. Haste is by far the most important stat you can get as a Warrior, and 9% in a single item is nearly unheard of. If you're a new player, this gets you more haste faster. If you are well geared, you can now drop haste pieces in order to add in more Accuracy/Attack. In most situations when the latent is active, this is the best non-relic Great Axe. Only starts to fall off when you have the most expensive and best gear out there which allows you to nearly cap Haste without sacrificing the weapon slot. This can partially work with Sanction Refresh, but it won't be active all the time which makes it not great. I recommend making your Rdms accustomed to refreshing Warriors, it's worth it.

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Martial Bhuj

The new kid on the block for Eden, this Great Axe essentially acts as if you are weaponskilling with 1000 more TP than you are. In practical terms for Raging Rush, this weapon is adding around +15-20% chance to critical hit to your WS, depending on your starting TP. It's worth noting that this does not allow you to go above the 3000 TP mark, so saving TP above 2000 when using this Great Axe is pointless. This Great Axe was not super used in era for normal play, generally seeing play in very niche situations where you TPed on fodder mobs and then dropped big Steel Cyclones on high defense HNMs. On Eden this style of play doesn't seem too common by contrast, and the jury is still out on how this is against Byakko's Axe in normal play.

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Woodville's Axe

Woodville's is a relatively inexpensive Axe that can be pretty easily obtained via KS30. The high base damage is a nice contrast to Juggernaut, and in many situations this Axe will trump the more expensive Juggernaut. This is still worse than Maneater, which Eden will eventually have, but for now it is tied for top dog with Juggernaut and 1/10th the price.

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Juggernaut

Juggernaut gives massive amounts of raw stats with its Attack+30 and STR+3, but sadly has relatively low base damage. This axe is competitive with Woodville's for the main hand slot when dual wielding. Both axes will be useful in different situations and it's hard to call one better than the other, but Juggernaut is by far the harder of the two to obtain. Once again, if Eden ever gets the Maneater Axe ENM this Axe will be significantly worse than that Axe.

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Ridill

For most people that think Era Warrior, they think this weapon. Ridill is exceptionally hard to get, being a rare drop off a hotly contested 21-24 hour spawn HNM and an iconic weapon that everybody will want to fight you for. If you can obtain this weapon though, it is an exceptional weapon in your arsenal. Most weapons in FFXI that have 2-3 Occasionally Attacks Twice have their damage halved or more to make up for it, while Ridill only is 5 damage less than many of the highest damage swords. After the latest PDIF changes that Eden released, 1 handed weapons really took a beating in terms of viability compared to Great Axes. Ridill is still a nice weapon to have, and has a place in a Warrior's toolkit for events in which they are forced to sub Ninja.

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Joyeuse

The only other sword worth talking about, this is nowhere close to as good as Ridill but can function as a serviceable offhand weapon for enhanced TP gain. You can also dual wield both Ridill and Joyeuse together for a very fun flurry of attacks, but it won’t be as powerful as using an Axe in the main hand because of lower weaponskill damage. Joyeuse is unique for being a Piercing weapon instead of a Slashing weapon like most swords, this has some benefits against mobs that have immunity to certain weapon types like Jailer of Temperance or certain Limbus mobs.

Gear Sets

TP War/nin https://www.ffxiah.com/item-sets/372456
Stat Priorities: Haste (Until 25%) > Accuracy (Until 410) > Attack > Strength


This set would hit 399 Accuracy (Max Merits, Hume DEX). General accuracy requirements for Meriting and Dynamis are around 405-410 so this set is a little low, but optimal. Blitz Ring is hard to support unless you have other accuracy buffs so an accuracy ring is picked instead.

Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching

Alternative 1 Alt 2 Alt 3
Weapon Berserker’s Axe Ulfhedinn Axe Bhuj
Grip Claymore Grip Mythril Grip +1 Mythril Grip
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Optical Hat
Neck Fortitude Torque Chivalrous Chain Wivre Gorget +1
Ear1 Fowling Earring Diabolos Earring* Merman's Earring
Ear2 Fowling Earring Diabolos Earring* Merman's Earring
Body Adaman Hauberk Haubergeon +1 Haubergeon
Hands Dusk Gloves
Ring1 Toreador’s Ring Sniper’s Ring +1 Sniper’s Ring
Ring2 Toreador’s Ring Sniper's Ring Blitz Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Swift Belt Life Belt
Legs Dusk Trousers R.K Breeches
Feet Dusk Ledelsens Amir Boots Fighter’s Calligae
TP War/sam https://www.ffxiah.com/item-sets/375280
Stat Priorities: Haste (Until 25%) > Store TP (Until 6) > Accuracy (Until 410) > Attack > Strength


This set would hit 392 Accuracy (Max Merits, Hume DEX). We can safely assume Hasso (+10 Accuracy) when sub Sam which gives us a total of 402 Accuracy, near our 405-410 goal allowing us to use Blitz Ring instead of Sniper+1. 6 Store TP allows us to 6 hit with Raging Rush hitting at least 2 of the 3 WS hits.


Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Weapon Berserker’s Axe Ulfhedinn Axe Bhuj
Grip Claymore Grip Mythril Grip +1 Mythril Grip
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Optical Hat
Neck Fortitude Torque Chivalrous Chain Wivre Gorget +1
Ear1 Fowling Earring Diabolos Earring* Merman's Earring
Ear2 Attila's Earring Fowling Earring Diabolos Earring*
Body Adaman Hauberk Haubergeon +1 Haubergeon
Hands Dusk Gloves
Ring1 Toreador’s Ring Sniper’s Ring +1 Sniper’s Ring
Ring2 Toreador’s Ring Sniper's Ring +1 Sniper's Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Swift Belt Life Belt
Legs Dusk Trousers R.K Breeches
Feet Dusk Ledelsens Amir Boots Fighter’s Calligae
TP Rune Chopper https://www.ffxiah.com/item-sets/372507
Stat Priorities: Haste (Until 25%) > Accuracy (Until 410) > Attack > Strength


This set would hit 409 Accuracy (Max Merits, Hume DEX) and Capped Haste. If subbing Samurai make sure you have +6 Store TP from your Ring+Earring combo. These sets are more free flow depending on what items you have available, the goal is to always cap Haste and Accuracy then replace unneeded accuracy with other stats.

Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Weapon
Grip Claymore Grip Mythril Grip +1 Mythril Grip
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Optical Hat
Neck Fortitude Torque Chivalrous Chain Wivre Gorget +1
Ear1 Fowling Earring Diabolos Earring* Merman's Earring
Ear2 Fowling Earring Diabolos Earring* Merman's Earring
Body Adaman Hauberk Haubergeon +1 Haubergeon
Hands Adaman Mufflers Fighters Mufflers Tarasque Mitts +1
Ring1 Toreador’s Ring Sniper’s Ring +1 Sniper’s Ring
Ring2 Toreador’s Ring Sniper’s Ring +1 Sniper’s Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Swift Belt Life Belt Swordbelt +1
Legs Dusk Trousers R.K Breeches
Feet Fighter's Calligae Amir Boots Armada Sollerets
WS Raging Rush https://www.ffxiah.com/item-sets/372461
Stat Priorities: Accuracy (Until 410) > DEX (Until +50 over mobs AGI) > STR > Attack.


This set would hit 408 Accuracy (Max Merits, Hume DEX). Raging Rush is very much based on Critical Hit Rate, to cap Critical Hit Rate you need 50 more DEX than the monsters AGI. This set specifically has +53 more DEX than a Greater Colibri's AGI so it is targeting that mob. Depending on the mobs AGI and your races base DEX you may want more DEX (Ring/Earring are good for this) or more Attack (Hecatomb Legs for example).

Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Weapon Berserker’s Axe Ulfhedinn Axe Bhuj
Grip Claymore Grip Mythril Grip +1 Mythril Grip
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Hecatomb Cap Voyager Sallet Optical Hat
Neck Fortitude Torque Peacock Charm Chivalrous Chain
Ear1 Fowling Earring Minuet Earring Merman's Earring
Ear2 Triumph Earring Minuet Earring Merman's Earring
Body Adaman Hauberk Hecatomb Harness Haubergeon +1
Hands Hecatomb Mittens Fighter’s Mufflers
Ring1 Flame Ring Ruby Ring Toreador’s Ring
Ring2 Ruby Ring Toreador’s Ring Sniper’s Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Potent Belt Life Belt
Legs Warrior’s Cuisses R.K. Breeches Dusk Trousers
Feet Hecatomb Leggings Rutter Sabatons Heroic Boots
WS Steel Cyclone https://www.ffxiah.com/item-sets/372462
Stat Priorities: STR > VIT > Attack.


Accuracy does not matter for single hit WSes and Attack is boosted as well, stack only STR and VIT.


Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Weapon Berserker’s Axe Ulfhedinn Axe Bhuj
Grip Mythril Grip +1 Mythril Grip
Ammo RSE Sachet Goblin Grenade Lucky Egg
Head Hecatomb Cap Genbu’s Kabuto Voyager Sallet
Neck Fortitude Torque Chivalrous Chain Spike Necklace
Ear1 Triumph Earring Cassie Earring Fowling Earring
Ear2 Cassie Earring Fowling Earring Minuet Earring
Body Armada Hauberk Adaman Hauberk Hecatomb Harness
Hands Pallas Bracelets Hecatomb Mittens +1 Hecatomb Mittens
Ring1 Ruby Ring Victory Ring Sun Ring
Ring2 Flame Ring Ruby Ring Victory Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Potent Belt Swordbelt +1
Legs Conte Coscailes Barone Coscailes R.K. Breeches
Feet Hecatomb Leggings Rutter Sabatons Heroic Boots
TP Dual Wield https://www.ffxiah.com/item-sets/372477
Stat Priorities: Haste (Until 25%) > Dual Wield > Accuracy > Attack > Strength


This set would hit 373 on Main Hand, 359 Offhand on Accuracy. I would generally recommend not dual wielding in most situations as Great Axe is just better most of the time now. It can still have some niche use on content that you need to sub Ninja on but the mobs are relatively low evasion/defense. It's also a pretty fun change of pace.

Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Mainhand Don’t Dual Wield Without a Ridill
Offhand Don’t Dual Wield Without a Ridill
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Optical Hat
Neck Chivalrous Chain Wivre Gorget +1 Wivre Gorget
Ear1 Assault Earring Fowling Earring Diabolos Earring*
Ear2 Assault Earring Fowling Earring Diabolos Earring*
Body Adaman Hauberk Haubergeon +1 Haubergeon
Hands Dusk Gloves
Ring1 Toreador’s Ring Rajas Ring Sniper’s Ring
Ring2 Toreador’s Ring Sniper’s Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Swift Belt Life Belt
Legs Dusk Trousers R.K Breeches
Feet Dusk Ledelsens Amir Boots Fighter’s Calligae
WS Rampage https://www.ffxiah.com/item-sets/372504
Stat Priorities: Accuracy > STR > DEX > Attack.


This set would hit 372 Accuracy on the Main Hand, equalish in Accuracy to the TP set.


Below are options/replacements for the above set when just starting out, make sure you’re following the above stat priorities when mixing and matching.


Alternative 1 Alt 2 Alt 3
Weapon Don’t Dual Wield Without a Ridill
Grip Don’t Dual Wield Without a Ridill
Ammo Bomb Core Tiphia Sting RSE Sachet
Head Hecatomb Cap Optical Hat
Neck Peacock Charm Chivalrous Chain Wivre Gorget +1
Ear1 Diabolos Earring Merman's Earring Coral Earring
Ear2 Triumph Earring Merman’s Earring Coral Earring
Body Adaman Hauberk Haubergeon +1 Haubergeon
Hands Hecatomb Mittens Alky Bracelets Pallas Bracelets
Ring1 Toreador’s Ring Sniper’s Ring +1 Sniper’s Ring
Ring2 Toreador’s Ring Sniper’s Ring Flame Ring
Back Foragers Mantle Amemet Mantle +1 Amemet Mantle
Waist Potent Belt Life Belt
Legs Warrior’s Cuisses Dusk Trousers R.K. Breeches
Feet Hecatomb Leggings Rutter Sabatons Amir Boots
Physical Damage Taken https://www.ffxiah.com/item-sets/372463
Stat Priorities: -Damage Taken >  -Physical Damage Taken.


Layer this set over your TP set in order to survive in tough situations. Useful for lowering specific mob ability damage (Like Pecking Flurry or Eagle Eye Shot) or just to equip when tanking and taking too much damage for the healer to keep up.

There are essentially no available replacements for this gear set other than NQ of the pieces.

Magical Damage Taken https://www.ffxiah.com/item-sets/372464
Stat Priorities: -Damage Taken & -Magic Damage Taken (Until cap at 25%) > Magic Def Bonus


Layer this set over your TP set when a mob is casting a heavy magic spell on you.

This is not a cohesive set, it is more a list of options. You only need 25% MDT total with Shell V so plan accordingly.

Alternative 1 Alt 2 Alt 3
Ear1 Coral Earring
Ear2 Coral Earring
Ring1 Merman’s Ring Coral Ring Unfettered Ring
Ring2 Merman’s Ring Coral Ring
Back Resentment Cape Lamia Mantle
Random Items to know about
Imperial Ring Best in slot ring for TP sets in Salvage and Assaults. Can be fit into an Ashitacast or Gearswap to detect if you are in those zones.
Vampire Earring A very good Weaponskill earring at night, with double the amount of STR as a Triumph.
Fenrir's Earring This is a straight upgrade over Merman's Earring in the daytime.
Warrior’s Mask Macro in for longer Warcrys.
Regen items Making an idle set to swap to these when out of combat is a great way to get passive HP back to keep you going. With a full set you can get 7HP/tic at low health, nothing to scoff at.
Berserker's Torque This applies a poison effect when equipped which allows you to break out of sleep, absolutely amazing for events like Dynamis and Merits.
Opo-Opo Necklace The opposite of Berserker’s Torque, you can gain some TP while asleep. Ideally you won’t be asleep for long, but hey it’s something.
Engetsuto Some events like Limbus and Sea you have mobs that are immune to Slashing, remember to carry around a Polearm for these. There are other much cheaper options, but I thought I'd include the best. Also remember Joyeuse is piercing which can save your butt sometimes.
Horrent Mace Same deal, you need blunt damage for Limbus and Sea sometimes. Things like Kraken Club or even a good Staff can fit this niche as well.
Medicines A sign of a great player is an inventory full of medicines. Antidotes, Echo Drops, Eye Drops, Holy Water, Remedy, Panacea, Poison Potions, Icarus Wings, Reraisers, Potions, and Elixirs all can absolutely save your group when things go awry. You just have to remember to use them!


Looking Forward

One of the cool things about private servers is we know what is coming next, and the Eden developers have generously provided us with a timeline to know what's in the near future. In the mid-term we are looking at Nyzul Isle Investigation. In the distance we have Salvage.

Nyzul Isle Investigation gives Warrior the Askar Korazin Set which has quite a few nice pieces for War. the Askar Zucchetto is a small Weaponskill upgrade with its STR+4 DEX+4 being actually the best head for basically every WS before Hecatomb Cap. Askar Korazin is primarily useful specifically for Bravura users, as the Store TP is sometimes necessary with the lower delay Great Axe. Askar Gambieras are a straight upgrade from Darksteel Leggings +1 giving the same amount of PDT-% but also more stats in general. The other two pieces are of little consequence.

Salvage gives Warrior the Ares' Cuirass set, another set of a few good pieces with some very bad pieces. The Ares' Cuirass specifically is best in slot as a weaponskill piece for Steel Cyclone, Kings Justice, and especially Metatron Torment. Ares' Flanchard is a straight upgrade from the Relic legs for the same set of weaponskills as the Cuirass, but it is not best in slot as once the Zeni Notorious Monster system is added the Hachiryu Haidate are generally better. Overall this set is probably the weakest Salvage set, itemized entirely inappropriately for what Warrior needs, but there are a few redeeming pieces.


That's about it! Give me a shout in game on Falaras if you have any questions or would like to see anything added!

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