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Weather effects occur in certain areas. They can alter both gameplay and visual aspect.

Types of Weather

A Weather Effect is denoted by a symbol near the clock and compass, just above the Chat Log. The primary Weather Effects correspond to each of the eight Elements:

Element Weather Type
Fire Hot Spells/Heat Waves
Earth Dust Storms/Sand Storms
Water Rain/Squalls
Wind Winds/Gales
Ice Snow/Blizzards
Lightning Thunder/Thunderstorms
Light Auroras/Stellar Glare
Dark Gloom/Darkness
  • Note that Weather Effects may not be visibly apparent in indoor areas, though they do appear as an icon and still have effects on elemental attacks.
  • In addition to these sixteen elemental weather conditions, there are also four other weather types: fair, sunshine, clouds, and fog. Unlike the other weather conditions, these four do not have any corresponding elements, but they will still affect the appearance of the weather and possibly have other influences as well.
  • There are several types of enemies will only spawn in outdoor areas during "foggy" weather, primarily monsters of the Bomb and Cluster families. If there is a weather icon on the screen, that means that it is not "foggy"—the fog weather condition can only happen in absence of other weather. Fog Weather normally occurs during 2:00-7:00 game time. (Early Morning)

Effects of Weather

Similar to the elemental days of the week, each elemental Weather Effect has a chance to increase the power of offensive magic that belongs to its corresponding element by 10%, as per the icons in your menu's magic listing. For instance, during Fire (or heat) weather, magic such as Fire and Firaga is increased in strength. Effects of Fire-based Enhancing Magic like Enfire and Blaze Spikes also receive a boost in damage. Magic Accuracy may also be improved as well. Exclamation

Skillchains, being based on one or multiple elements, are also increased in power in their elemental weather. For instance, during the above Fire weather, Liquefaction and Fusion will have a chance to do more damage.

In addition, also similar to day, it is possible for a Weather Effect to decrease the power of offensive magic consisting of the element it beats. Using the same example of Fire weather, ice-type attacks have a chance to be weakened in power by 10%, as fire is superior to ice based on the elemental wheel.

Weather (and day) only has a chance to offer its 10% power boost to corresponding spells (approximately 33-50% chance). Wearing an elemental obi (obtained via the quest In the Name of Science) while using the corresponding magic during the corresponding weather/day makes the 10% boost guaranteed. For Fire spells, you would use a Karin Obi. Likewise, if Ice-element spells are cast under Fire weather or Firesday while wearing the Karin Obi, the 10% power reduction will also be guaranteed.

Note that these weather effects also apply to enemy attacks and spells as well. In this same instance, the Lizard-family's special attack "Fireball" can do more damage than usual.


Other Weather Factors

  • In any area that a Weather Effect is active, there is a chance that Elementals will appear of the type matching the weather element, typically around terrain features that best represent said element (Water Elementals tend to spawn around bodies of water, for instance). They will despawn if they remain unclaimed when the weather effect ends.
  • During Weather Effects, Elemental Crystals (or Clusters during "Double" weather) that match the weather of that element may be obtained when Chocobo Digging.

Possible Weather Conditions by Area

  • Some areas will have rare "Double" weather of a particular element, in addition to the normal, more common type of weather. (This is noted by two check marks on the chart below, and two elemental icons above the compass in-game.) This type of weather has the chance to boost elemental damage by 25% instead of 10% while the Weather Effect is active, and may also possibly increase the number of Elementals that spawn during that weather's period. "Double" Weather Effects also permit the Chocobo Digging of elemental clusters (in place of crystals during normal weather).
  • Weather conditions for most areas can be forecast by various NPCs called Weather Reporters.
  • Some connected areas share the same Weather Effects when they are active, thus remaining persistent across them. These areas share the same entries in the chart below.
  • All Dynamis areas are always in "Double" Dark Weather, though no Dark Elementals spawn in these areas.
  • All sections of the Limbus area Temenos are always in "Double" Light Weather, though no Light Elementals are known to spawn in these areas (that are not part of the standard enemy sequence).
  • All sections of the Limbus area Apollyon are always in "Double" Dark Weather, though no Dark Elementals are known to spawn in these areas (that are not part of the standard enemy sequence).
  • All "Cloister" areas are always in their "Double" elemental weather. (For instance, the Cloister of Storms is always in "Double" Lightning weather.)
  • As a general rule, areas not listed here or below are not subject to Weather Effects (save fog in certain cases).

Zone

Trans Fire Fire

Trans Water Water

Ice-Icon
Ice

Trans Wind Wind

Trans Earth
Earth

Trans Lightning Lightning

Trans Dark Dark

Trans Light
Light

Eastern Altepa Desert
Western Altepa Desert
Rabao
Kuftal Tunnel

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Arrapago Reef

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Attohwa Chasm

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Batallia Downs

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Beadeaux
Qulun Dome

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Beaucedine Glacier
Ranguemont Pass

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Bhaflau Thickets
Aydeewa Subterrane
Wajaom Woodlands
Mamook

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The Boyahda Tree

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Buburimu Peninsula
Mhaura

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Caedarva Mire

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Cape Teriggan
Valley of Sorrows

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Carpenters' Landing
Phanauet Channel

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Castle Oztroja
Altar Room

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Crawlers' Nest

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Davoi
Monastic Cavern

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Lower Delkfutt's Tower
Middle Delkfutt's Tower
Upper Delkfutt's Tower

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Fei'Yin

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Ferry - Mhaura/Selbina

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Ferry - Nashmau/Al Zahbi

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Ferry - Mhaura/Al Zahbi

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Garlaige Citadel

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Gusgen Mines

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Gustav Tunnel

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Halvung
Mount Zhayolm

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Ifrit's Cauldron

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Jugner Forest

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Konschtat Highlands

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Korroloka Tunnel

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Kuftal Tunnel

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La Theine Plateau

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Lufaise Meadows
Misareaux Coast
Tavnazian Safehold
Phomiuna Aqueducts
Sacrarium

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Labyrinth of Onzozo

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Maze of Shakhrami

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Meriphataud Mountains

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Oldton Movalpolos
Newton Movalpolos

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Ordelle's Caves

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Pashhow Marshlands

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Pso'Xja

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Qufim Island
Behemoth's Dominion

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Riverne - Site A01
Riverne - Site B01

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Ro'Maeve

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Rolanberry Fields

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Ru'Aun Gardens
The Shrine of Ru'Avitau

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Sauromugue Champaign

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Sea Serpent Grotto

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Tahrongi Canyon

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Temple of Uggalepih
Den of Rancor

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Uleguerand Range

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Valkurm Dunes
Selbina

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Ve'Lugannon Palace

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Xarcabard

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Yuhtunga Jungle
Yhoator Jungle

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The Sanctuary of Zi'Tah

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Castle Zvahl Baileys
Castle Zvahl Keep

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Source


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