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Job: Black Mage
Family: Imp
Crystal: Dark
Weak to:

Notorious Monster

File:Zikko nm.jpg
Zone Level Drops Steal Spawns

Notes

Caedarva Mire

80

Unknown

1

A, L, T(S)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point.
  • Fairly easy fight with a full PT of 75s. About the same as a typical Heraldic Imp by the Azouph Isle Staging Point, but has about 9000-10000 HP. A level 75 party of THF/MNK/WHM defeated it with little trouble.
  • Uses AoE Silence and Amnesia special attacks similar to Deafening Tantara (Stifling Tantara) and Abrasive Tantara (Grating Tantera), but which also do 300-350 AoE damage. Because of the additional AoE damage, these moves will strip shadows.
  • Uses Manafont.
  • His attacks also occasionnally have an additional effect : Weight
  • The Templar Hammer and Immortal's Sash are not 100% drops.
  • Recommend having one person "pop" it from the swamp, or while the Jnun(s) are sleeping, with a White Mage standing by to immediately Erase them to take Gravity off (using a THF to spawn the NM and then using Flee to counter the weight effect works as well), then training to the Arrapago Reef zone to the west. All adds will despawn, leaving the NM at the zone line, at a clear camp to kill it.
  • Uses Sleepga II.
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